THE ATTENTION SPAN PROJECT
Created by: Abigail Raike + Adalyn Perez
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“Attention Spans”
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Explore ways to address declining attention spans among college students through a gamified app concept and prototype direction.
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College students are experiencing shorter attention spans due to constant digital stimulation and fragmented media habits, making sustained focus on academic work increasingly difficult.
Traditional productivity tools fail because they rely on self-discipline rather than engagement.
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Attention improves when focus is made immediate, visible, and rewarding. Students are more likely to sustain concentration when progress is actively reinforced through feedback loops.
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Lockdown, a gamified focus app concept that turns attention into a game-like system.
Users engage in “lock-in” sessions where focused time is translated into streaks, points, and progress-based rewards, reframing attention as something to build and level up.
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Reframe attention as a measurable, reward-based system
Use gamification (streaks, points, levels) to reinforce focus behavior
Build real-time feedback loops to make attention visible
Introduce a “lock-in” mode to create intentional focus states
Shift focus improvement from discipline-based to engagement-based design

